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Nvidia texture tools for adobe photoshop not showing cs2
Nvidia texture tools for adobe photoshop not showing cs2









nvidia texture tools for adobe photoshop not showing cs2

Hmmm.I'll have to do some testing with this since I've been using DXT1 to save my images for the network logos. StingRay68 wrote:As long as you are saving your custom portraits as DDS dxt5, the sizes should remain constant if you are using the same dimensions. It may have to do with the size of the portraits.ast file which is 300+ meg I've noticed even if you use frosty to import the exact same portrait dat that you extract, it still experiences a pause in game when it goes to display the portrait. It may still work but there is likely error handling going on during the decompression and that may slow it down to some extent. When it goes to decompress the file in game, it is still reading 10 bytes and trying to decompress.

#Nvidia texture tools for adobe photoshop not showing cs2 mac os x#

NEW IN PHOTOSHOP CS2 Manual (7 pages) Mac os x through, windows Adobe photoshop 7.

nvidia texture tools for adobe photoshop not showing cs2 nvidia texture tools for adobe photoshop not showing cs2

If the original file is 10 bytes compressed and 20 bytes uncompressed, when you make something custom and try to import, your compressed file might be 8 bytes and uncompressed 20 bytes. 642020 Adobe Photoshop Elements isnt quite the program Photoshop is. The database info for anything imported is not being changed. When you are importing with offzip, it just replaces the file data with your compressed custom file that is the same length or smaller. The ast file is basically a database that has info on where the file is, what the compressed size is and what the uncompressed size is. Offzip is fine for exporting as it is just finding any zlib compressed files, decompressing and saving based on their offset in the file. The custom portraits do not show up but the originals do and now they display a lot slower.Īs long as you are saving your custom portraits as DDS dxt5, the sizes should remain constant if you are using the same dimensions. dds and re-editing them in photoshop produces the same output size.











Nvidia texture tools for adobe photoshop not showing cs2